![]() And that's a single game among thousands. ![]() That's not even sales of the game, but pre-orders. That generated revenue of $1,345,301.29, but, as is standard, Valve takes a 30 percent cut of Steam sales, leaving publishers and developers with 70 percent - in this case $941k."Īpproximately four months of pre-orders, totaling approximately 21K copies, brought Valve over $350K in revenue at the cost of running servers and consuming bandwidth. For a taste of what that number can mean, we turn to Sega's lawsuit with THQ over the pre-order profits from Company of Heroes 2 on Steam.Īs Eurogamer reported in 2013, "There were 20,755 pre-orders for CoH2 registered through Steam from September 2012 to 24th January 2013. Thirty percent! That's not for every single game, and there are plenty of free-to-play games, so that's not a direct "30 percent take from all games sold on Steam," but it's not far off. Valve gets approximately 30 percent of each sale made on Steam.The Steam library is around 4,500 games, depending on what you count (that number excludes game add-ons and non-game software - thanks to Ars Technica's Kyle Orland and his Steam Gauge database for this number).The most current numbers on Steam usage are from last week, with 125 million "active accounts" - that's not total accounts, but accounts being used with some regularity.It's not clear exactly how much, so here's some context for that assertion: Maybe you didn't know, but Valve generates a ton of revenue from Steam.
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